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Five night's at freddy's 1 8%Complete

Five Nights at Freddy's is an American media franchise created by Scott Cawthon, which began with the eponymous 2014 video game and quickly became a worldwide pop-culture phenomenon. The success of the video games led to the publication of several books, including a novel trilogy, a guide book, an activity book, and an anthology series. A film adaptation is also planned. Merchandise for the games has been produced, and a horror attraction based on the series was featured in the Adventuredome for Halloween 2016. The series appeared in the Guinness Book of Records: Gamer's Edition, setting a record for the largest number of sequels released in a year. The main series consists of nine games. In the first three games, the player controls a nighttime security guard who must utilize security cameras and other tools to survive against animatronic characters which become mobile and homicidal after-hours. The fourth game takes place in the house of a child who must defend against nightmarish versions of the animatronics. The fifth game is set in a maintenance facility owned by a sister company of Freddy Fazbear's Pizza, where the player character is a technician who must complete different tasks each night. In the sixth game, the player assumes the role of a new owner of the pizzeria. The seventh game allows the player to alter the difficulty settings of fifty antagonists from the previous games. The eighth game features virtual reality gameplay. The ninth game features augmented reality gameplay. The tenth game will feature a modernized shopping mall. Contents 1 History and development 2 Gameplay 2.1 Common elements 2.1.1 Closings 2.1.2 Doors and vents 2.1.3 Easter eggs 2.1.4 Jump scares 2.1.5 Lights 2.1.6 Minigames 2.1.7 Phone calls 2.1.8 Security cameras 3 Characters 3.1 Humans 3.2 Animatronics 4 Games 4.1 Main series 4.1.1 Five Nights at Freddy's (2014) 4.1.2 Five Nights at Freddy's 2 (2014) 4.1.3 Five Nights at Freddy's 3 (2015) 4.1.4 Five Nights at Freddy's 4 (2015) 4.1.5 Five Nights at Freddy's: Sister Location (2016) 4.1.6 Freddy Fazbear's Pizzeria Simulator (2017) 4.1.7 Ultimate Custom Night (2018) 4.1.8 Five Nights at Freddy's: Help Wanted (2019) 4.1.9 Five Nights at Freddy's: Special Delivery (2019) 4.1.10 Five Nights at Freddy's: Security Breach (2021) 4.2 Spin-offs 4.2.1 FNaF World (2016) 4.2.2 Freddy in Space 2 (2019) 5 Music 6 Other media 6.1 Novel trilogy 6.1.1 Five Nights at Freddy's: The Silver Eyes (2015) 6.1.2 Five Nights at Freddy's: The Twisted Ones (2017) 6.1.3 Five Nights at Freddy's: The Fourth Closet (2018) 6.2 Anthology series 6.2.1 Five Nights at Freddy's: Fazbear Frights #1: Into The Pit (2019) 6.2.2 Five Nights at Freddy's: Fazbear Frights #2: Fetch (2020) 6.2.3 Five Nights at Freddy's: Fazbear Frights #3: 1:35 AM (2020) 6.2.4 Five Nights at Freddy's: Fazbear Frights #4: Step Closer (2020) 6.2.5 Five Nights at Freddy's: Fazbear Frights #5: Bunny Call (2020) 6.2.6 Five Nights at Freddy's: Fazbear Frights #6: Blackbird (2020) 6.2.7 Five Nights at Freddy's: Fazbear Frights #7: The Cliffs (2021) 6.2.8 Five Nights at Freddy's: Fazbear Frights #8: Gumdrop Angel (2021) 6.2.9 Five Nights at Freddy's: Fazbear Frights #9: The Puppet Carver (2021) 6.2.10 Five Nights at Freddy's: Fazbear Frights #10: Friendly Face (2021) 6.2.11 Five Nights at Freddy's: Fazbear Frights #11 (2021) 6.3 Film adaptation 7 Reception 8 Cultural impact 8.1 Fandom 8.1.1 Fazbear Fanverse 8.2 Merchandise 9 References 10 External links History and development Release timeline 2014 Five Nights at Freddy's Five Nights at Freddy's 2 2015 Five Nights at Freddy's 3 Five Nights at Freddy's 4 Five Nights at Freddy's: The Silver Eyes 2016 FNaF World Five Nights at Freddy's: Sister Location 2017 Five Nights at Freddy's: The Twisted Ones Freddy Fazbear's Pizzeria Simulator 2018 Five Nights at Freddy's: The Fourth Closet Ultimate Custom Night 2019 Five Nights at Freddy's: Help Wanted Five Nights at Freddy's: Special Delivery Freddy in Space 2 Five Nights at Freddy's: Fazbear Frights #1: Into the Pit 2020 Five Nights at Freddy's: Fazbear Frights #2: Fetch Five Nights at Freddy's: Fazbear Frights #3: 1:35AM Five Nights at Freddy's: Fazbear Frights #4: Step Closer Five Nights at Freddy's: Fazbear Frights #5: Bunny Call Five Nights at Freddy's: Fazbear Frights #6: Blackbird 2021 Five Nights at Freddy's: Fazbear Frights #7: The Cliffs Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Fazbear Frights #8: Gumdrop Angel Five Nights at Freddy's: Fazbear Frights #9: The Puppet Carver Five Nights at Freddy's: Fazbear Frights #10: Friendly Face Five Nights at Freddy's: Fazbear Frights #11 The idea for Five Nights at Freddy's stemmed from negative reaction to Scott Cawthon's previous game, the family-friendly Chipper & Sons Lumber Co.. Players said that the main character (a young beaver) looked like "a scary animatronic animal", and reviewer Jim Sterling called the game (unintentionally) "terrifying".[1][2] Initially discouraged by the criticism, Cawthon (who had previously primarily developed Christian-oriented games) eventually used the feedback to make something intentionally scarier.[1] Five Nights at Freddy's was released via Desura on August 8, 2014. On August 20, after it was approved by the service's crowdsourcing platform Greenlight, Five Nights at Freddy's was also released on Steam.[3] The sequels were released on November 10, 2014, March 2, 2015, July 23, 2015, October 7, 2016, December 4, 2017, June 27, 2018, May 28, 2019, and November 25, 2019, respectively. A spin-off from the series (FNaF World) was announced in a Steam post by Cawthon in September 2015,[4] and was released in January 2016. Cawthon releases teasers for his games on his website,[5][6] and trailers on his YouTube channel.[7] He used Clickteam Fusion 2.5 to create the Five Nights at Freddy's games and Autodesk 3ds Max to model and render the games' 3D graphics.[8] To enhance Sister Location, Freddy Fazbear's Pizzeria Simulator, Ultimate Custom Night, Help Wanted, and Special Delivery, Cawthon used professional voice actors and original soundtracks.[9] In May 2016, he announced that all titles would be remade by third-party companies for release on consoles.[10] Cawthon posted on his website in 2015 that he planned to publish his first novel (The Silver Eyes) in the near future, with its canon separate from that of the games.[11] On June 20, 2016, Scholastic announced that it would collaborate with Cawthon on a multi-book deal.[12] The Silver Eyes was released on December 17, 2015 on Amazon Kindle;[13] the paperback version was published on September 27, 2016, slightly earlier than its original October publication date.[14] A second novel (The Twisted Ones) was published on June 27, 2017,[15] followed by The Fourth Closet on June 26, 2018.[16] Gameplay The Five Nights at Freddy's series consists of horror-themed video games in which the player is usually a night-time employee at a location connected with Freddy Fazbear's Pizza, a fictional children's restaurant that takes inspiration from family pizza chains like Chuck E. Cheese's and ShowBiz Pizza Place.[17] The restaurant has life-size animatronic characters that perform at children's parties. The animatronics wander the restaurant at night and the guard is instructed to watch over them. To progress through the games, the player must guard themselves against animatronics with a variety of tools. In Five Nights at Freddy’s, the player can control the two security doors connecting their office to the adjacent hallways as a barrier against animatronics in the vicinity. Each night, the player has a power supply that depletes faster when a tool is used.[18] Five Nights at Freddy's 2 has different tools; the protective doors are absent, and the player must instead use an empty Freddy head and flashlight to defend themselves with against the animatronics.[19] The game introduced a music box which must be remotely wound up on a regular basis to prevent an attack by a particular animatronic.[19] 8-bit minigames were introduced, which can be played randomly after death.[19] Five Nights at Freddy's 3 uses a monitor panel, which contains audio, camera, and ventilation.[20] The player must keep certain systems from malfunctioning. These malfunctions can be triggered randomly or by the hallucinations of past iterations of the animatronics.[21] The ability to seal vents is also added, and must be used to prevent the sole tangible animatronic from entering the office.[21] The player can use an audio-based function on the cameras, which triggers a childlike voice to lure the animatronic away from the office.[21] The 8-bit minigames return and are activated by completing side tasks such as clicking on a poster or inputting a code into a wall. If the player completes the minigames, they unlock a secret ending.[22] In Five Nights at Freddy's 4, the gameplay occurs in a bedroom setting, and instead of being a night guard, the player takes the role of a small child.[23] The player also no longer has access to a camera system.[24][25] The player has four areas in the bedroom to monitor: two hallway doors on both sides of the room, the closet directly in front of them, and the bed behind them.[23] The player must listen for the animatronics' breathing, which can determine whether they are they near.[24] If the player hears breathing at the side doors, they close the door and wait for the animatronics to walk away.[24] If they close the doors too early, however, the animatronics jump scare the player when the door is opened.[24] Five Nights at Freddy's 4 introduces a new minigame involving a new animatronic, Plushtrap, which offers the player a two-hour skip in the next night for completing the minigame.[23] An elevated control pad is introduced for Sister Location, which can light a room or shock the animatronics.[26] Other mechanics include a second control pad in the breaker room which controls power to the facility and a flash beacon, which allows the player to see in the dark Funtime Auditorium and avoid its animatronic.[26] Sister Location is the only game where the player can move between rooms.[26] Freddy Fazbear's Pizzeria Simulator has business-style gameplay, and the player must spend in-game money to buy features for the pizzeria.[27] A series of minigames can be played by testing the establishment's attractions.[27] After the player has completed this portion of the game, they complete tasks in a room and fend off hostile, previously-salvaged animatronics.[28] The gameplay of Freddy Fazbear's Pizzeria Simulator shares a number of elements with Five Nights at Freddy's 3, including the importance of ventilation and the ability to distract the animatronics with sound.[29] Ultimate Custom Night is a customizable night, in which fifty animatronics are present and have a maximum AI level of twenty.[30] The game includes many mechanics from the previous games, such as the heater, fan, music box, and power generator.[30] Help Wanted combines the gameplay of every other games, and turns into a virtual experience for the player.[31] It also introduces several other minigames, in which the gameplay is variant, and also at times has free-roam.[32] Special Delivery features location-based augmented reality gameplay.[33] The player can switch on their camera, and the footage itself will be the game's background. The animatronics will try to attack corresponding to the environment.[33] The animatronics generally have cloaking, which leads them to being invisible.[33] Common elements Closings In the first, second, third, and sixth games, the player's location closes shortly after the game ends; in the first game, the location is said to close by the year's end due to a "tragedy that took place there many years ago".[34] In the second game; the location closes due to malfunctioning animatronics,[34] In the third game; the location closes after a fire.[35] Circus Baby's Pizza World is closed before the fifth game begins, apparently due to a gas leak.[36] In the sixth game, the location closes after a fire. Doors and vents In the first, fourth, seventh, and eighth games, doors to be closed when an animatronic is near. Doors are also present in the fake ending and custom night update of the fifth game with the same function. Vents are featured in the second, third, sixth, seventh, and eighth games, as a medium through which animatronics can get to the player. They are also present in the fifth game as the primary means of transport for the player. Easter eggs Every game in the series contains easter eggs and rare screens, some of which point to the story. They are often presented as hallucinations, with some examples including Golden Freddy in the first game, eight-bit minigames in the second and third, various random items appearing near the bed in the fourth, blueprints in the fifth and sixth, Fredbear in the seventh, and Princess Quest in the eighth. Jump scares Every game in the series contains jump scares.[37] In most jump scares, an animatronic character suddenly appears in the player's view followed by a loud bellow. Some jump scares, including those by Golden Freddy (in the first game), Nightmare, and Nightmarionne (in the fourth game), consist of a single screen with shrill, distorted audio; these jump scares usually crash (or restart) the game. The player can use tools to prevent attacks (and jump scares).[38] Lights In the first, second, fourth, fifth, sixth, eighth, and ninth games, lights are used to ward off animatronics or warn the player. Lights in the first, second, fifth, seventh, eighth games are activated with buttons on the walls and illuminate the player's blind spots: the doorway or vent exit, respectively.[39] The lights are similar in the fifth game, but are mounted on a control pad and illuminate the animatronics' rooms. The flashlight in the second and ninth games has a finite battery life, but is infinite in the fourth and seventh games, and must be switched on or off.[40] Battery life varies in the eighth game. The flash beacon, introduced in the fifth game, is used to orient the player in the third and fifth nights' pitch-black rooms.[41] The flashlight is also used in the sixth game, but it is automatically turned on when the player looks at the vents, and has unlimited power. Minigames "Happiest Day" minigame from Five Nights at Freddy's 3 In the second, third, fourth, fifth, sixth, and eighth games, the player gains access to a series of (predominantly eight-bit) minigames randomly after death, or after completing a specific task.[42] The minigames usually relate to a story or event relevant to the game, in a cryptic manner.[43] The minigames in the second game portray previously-mentioned homicides, and the reason of the animatronics gaining life.[44] The minigames in the third game show the story behind Springtrap's creation, and The Puppet's succeeded efforts of letting the children pass on to the afterlife. Minigames in the fourth game tell the story of a character (possibly the player) who dies in a tragic accident.[43] There is only one minigame in the fifth game, which depicts the death of William Afton's daughter. The minigames in the sixth game depict various events in the series, all connected to Afton. Only in the mobile version of the eighth game, the player can access a minigame called "Princess Quest", which depicts the origins of Vanny. Phone calls In the first, second, third, seventh, and eighth games, the player receives a telephone voice message from a previous worker (or owner) of the location. The messages are a tutorial for the player, describing several gameplay mechanics and outlining the location's backstory.[34] Phone calls from the first game can be heard in the fourth game as an easter egg and ambience.[45] The fifth, sixth, eight, and ninth games have AI voices which tutor the player. The sixth game also contains a tape recorder that guides the player through some gameplay mechanics. Security cameras In the first, second, third, seventh, and eighth games, the player has a security-camera system, which observes the animatronic characters. One location can be viewed at a time, and some areas are not visible on the cameras.[39] Most camera feeds are dull, sometimes almost black and white in color, and full of video noise. In the third game, the cameras stop working if their associated system fails.[46] Cameras are used in the fifth game as a mechanic in the fake ending and custom night update, but not in the main game.

April 20, 2021
ꜰᴀʟʟᴇɴx4 years ago
CONUTUTINUE LMAO
_Fergy_4 years ago
Haha first