Hello, KoGaMians!

As you may have noticed, the Melee Weapon Customization feature is now out of Early Access and available to everyone! And what better way to celebrate that than with another contest?

Contest

For this contest, we’d like you to create a game where you show off your best Melee Weapons! They can be anything from silly to epic: Do you want to create a straightforward sword-fighting duel, or would you rather have Players recreate Monty Python’s Fish-Slapping Dance or bonk each other in the head with toy hammers? Show us!

Prizes

1st Place: 1000 GOLD + Melee Weapon Contest Badge + 1st Place Badge

2nd Place: 500 GOLD + Melee Weapon Contest Badge + 2nd Place Badge

3rd Place: 250 GOLD + Melee Weapon Contest Badge + 3rd Place Badge

In addition, the winners plus some honorable mentions will get their games pinned to the front page!

Rules

  • Only one submission per user is allowed.
  • Teams are allowed, but only a maximum of 3 people per team is permitted.
  • Only new games are allowed.
  • You must submit your game in the below form for it to count as a contest entry.
  • The games must be submitted between September 16th and October 7th (Time Zone: GMT+00 London) - We won’t accept any entries submitted before or after these dates.

How To Enter

Submit the URL for your game in this form.

Criteria

We’ll select our winners based on the following criteria:

Aesthetic

How good-looking and detailed is your game?

Creativity

How originally and imaginatively have you used the Melee Weapon Customization feature?

After the final deadline, a panel of KoGaMa judges will decide on our lucky winners, and they’ll be announced on October 27th.

Good luck, everyone! To arms!

New Features

Aside from the long-awaited Melee Weapon Customization, we’ve also included these features in the release:

  • You can now change the Scale of Models! Just right-click a Model and press Scale to try it out!
  • This one is for Elite members: Instead of seeing ads on in-game resources such as boosts and revives, you’ll now have a cooldown timer instead!